Overview.
(My old one 2001)
Probably like a lot of other people, I thought
that motion for a flight simulator cockpit is a rich boys realm and never
achievable on a low budget. Well.. wrong.. with a bit of Kiwi (a friendly slang
name for New Zealanders) ingenuity and a lot of simple talent, a close
imitation can be done for very little outlay. To get motion started as a simple
idea, then grew into an obsession. The budget was $0 but like lots of things
that grow into an obsession, money was needed to make progress.
THE TOTAL COST TO GET THE DATA FROM THE
FLIGHTSIM COMPUTER AND MAKE THE COCKPIT ROLL AND PITCH IN CONJUNCTION WITH THE
HORIZON (WHEN REQUIRED) IS ABOUT $400 N.Z. (ABOUT $200 U.S.) However, being a
radio ham operator, and working in the electrical field, helped.
This unit I built was a "made from
junk" unit and was only built to get information (angles, speed etc) for
the simulator I was actually going to build, latter on, using good gear. It
performs so well, I thought that I would pass this info on, as some of the
flightsim community have made absolutely amazing cockpits and to plonk them on
top of this simple motion platform would really blow their mind. I have been
through hell on this (Cheap and simple) as I did'nt want to throw money at it..
also in the formular was simplicity.. used ready available things, as
ultimately, the unit was to be scrapped. My aim in the future is to build
a proper platform (that's why I need the figures) using a dual cockpit
(islander, Cessna 310 ??) with a hercules C-130 as a flight model and fly
around NZ.
I havent done much with the actual cockpit
itself as the unit is a test unit.. BUT it goes so well, I dont want to wreck /
sell / dismantle it (the whole unit) and start on the new one untill I've
totally finished playing with it.. I have a friend that's got his own plane
(piper) and he was very impressed with the motion and when I changed it over to
combatsim II I couldn't get the bugger out of it.. I could only sit outside and
watch the motion and have more beers !!!!
It's the old thing.. I've had heaps of enjoyment
out of other peoples input into our flightsim community and now its time to
give some back. A special thanks to people like Peter Dowson for his brilliant
works, Claude Hanssens for his Chcomm program, Sean Galbrath for proving I'm
not the only flightsim nut in New Zealand (never met him but the name rings
bells from years ago.. I started with fs.1 in the 80's), my wife Liz, for
hanging in there hoping I'll become normal one day.
I need to apologize for the crappy website..
never had the inclination to have a website and only doing one to be able to
pass my flightsim experiences on. It is not "step by step" instructions
but a fairly broken down list of what I done. Should be enough for some-one
else to do it the same.
You may have to press “Update” or “reload” to
see the latest pages if you been here before.
Stop press !!!!
I finally got to meet Sean Galbrath at ‘Flight Experience’ … Great guy
!!
BASIC PLATFORM
CONFIGURATION.
The
basic platform is just a fire-proof door plonked on top of a car driveshaft and
driven by car windscreen wiper motors through car steering box’s.
Sounds
pretty simple and in reality it is… BUT
getting it to move in relation with the screen certainly made me think with the
other side of my brain.
Following
are some pictures with brief descriptions and hints…. and notes of blunders or
how I would have done it differently.
How
it all started… CFO John W. in the “box” on top of the platform. A
general view with the top open


Tilted
with pitch and roll …. It doesn’t look much but when you in it, its heaps for a
Cessna or C130. Remember I’m not
building a fighter sim.


Close-up
showing front of drive shaft front. And drive
shaft rear. (you can see the motion control computer as well)


.
The
front showing hinge’s for the “bonnet”, lift out door for where the main
Super
close-up showing drive shaft brackets. (Both welded on) computer goes and also the motion control
computer underneath it.


.
The
2 frame runners that sits on the floor are 100 x 50 x 3 mm “C” channel, and the
center cross member is 100 x 50 x 6 mm “C” channel and the other
cross
member, that also holds the pitch motor, is 50 x 50 x 3 square.
I don’t
expect anyone to copy what I’ve built but the general dimensions are….
Total
width of steel base. 900mm
Total
length of steel base 1780 mm (Same as the “box”)
Height
from floor to base of “box” 460 mm
Width
of “box” 840 mm
As
a note on the “box”… all panels are 600 mm wide. (I cut full sheets in half and
went from there.)
The
floor of the “box” sim is actually an old fire door… ideal for the job… check
you local housing wrecker and you will probably pick one up for $10 or $20 as
no-one
wants
them.. Be sure to get one that is plywood right through.. about 40mm thick.
Some of the newer ones are not ply so check… and above all.. DON’T ask for a
fire
door as the price will immediately sky-rocket.
This door was bolted by only 2 bolts thru to the angle iron that runs
out from the top of the drive shaft.
The only
other
fixture to the fire door underneath was to the pitch and roll drive units. As flimsy as this may sound, it turned out
really strong.
The
“bonnet” as I call it (The cover over the main computer screen) hinges forward
along with the sliding section and completely opens out the platform the main
monitor etc etc is sitting on. You can
see the hinges in the picture of the front of it.
SOME PICTURES TAKEN DURING WRECKING IT. (June 06)






CONCLUSION.
I
think as a test unit, this turned out really well.. way beyond what I expected
and it certainly proved it use.
I could
see some of the wonderful cockpits other people have built sitting on this and
some very frustrated wives/girlfriends/Mums as a consequence of hours flying.
IF
I WERE TO BUILD THIS AGAIN ?
I
would make a square tapering box sort of thing and have it between my legs, so
the top of the drive shaft was up nearer the center of gravity and the roll
motor didn’t need springs to even out the load. (They are at the side of the
sim, between the “box” and the frame) This wouldn’t be a problem if you were
building a fighter as a lot have a box sort of thing running up between you
legs (leg either side) at any rate. In
a “twin” the top of the drive shaft would be as high as possible up underneath
the throttle quadrant. A thing to remember on this though, is if you raise the
drive-shaft universal, you also have to raise the ball-joints that are attacted
to the bottem of the sim. (They need to be in the same plain)
Another
thing I wished I had done was build in 1080 degrees (3 complete rotations) of
lateral rotation. Rotation is not
really an aviation term but with turning around, it play funny things with the
brain. Add that to what you are seeing
and your brain would REALLY click over.
It could be easily done by (simple terms) mounting the bottom of the
drive shaft onto a car wheel / hub and mounting the motors off brackets from
the wheel, rather than from the cross members.
Updated 11-June -06